#include "DirectionalLight.h"

namespace ds {

DirectionalLight::DirectionalLight() : Light() {
	m_Light.Type = D3DLIGHT_DIRECTIONAL;	
	m_Light.Diffuse = Color(1.0f,1.0f,1.0f,1.0f);
	m_Light.Ambient = Color(1.0f,1.0f,1.0f,1.0f);
	m_Light.Specular = Color(1.0f,1.0f,1.0f,1.0f);
	m_Light.Direction = Vec3(1.0f,1.0f,1.0f);
	m_Light.Range = 1000.0f;
	setActive(true);
}

DirectionalLight::~DirectionalLight() {
}

};
